Tag: Earthdawn

Results

  • Earthdawn Races

    h2. Race's in the Earthdawn world of [[Anscezion]] include: [[Almiroth]] [[Ar'akora]] [[Auromon]] [[Dacelorn]] [[Darmon]] [[Levasi]] [[Maerik]] [[Nasiel]] [[Oroik]] [[Phon]] [[Salai]] [[Saliel]] [[Sqwaks]] [[Traza]] [[Yashura]]

  • Earthdawn Campaign

    The Earthdawn campaign will be run by a different GM. The world is his own and these wiki pages are set aside to hold the info off of our long forgotten google wave page... [[Earthdawn World|World]] [[Earthdawn Races|Races]] [[Earthdawn Guilds|Guilds …

  • Earthdawn World

    The common name for the world in which everything takes place is [[Anscezion]]. There are 7 known continents in the world, but most people rarely if ever leave the one they are from. This is in part do to the limited means of travel between most of them. …

  • Almiroth

    A [[Earthdawn Races|race]] in the world of [[Anscezion]]. *An Almiroth's take on their race:* "There are those that thing we are cursed having been given such frail bodies, but we see it as a gift. It reminds us of how precious life is, and …

  • Auromon

    A [[Earthdawn Races|race]] in the world of [[Anscezion]]. *An Auromon's take on their race:* "The tale of my people is long in deed young one. You look at me strangely for calling you that, and I understand why. While you may have even been alive …

  • Dacelorn

    A [[Earthdawn Races|race]] in the world of [[Anscezion]]. A Dacelorn's take on their race: “We are the children of history. In truth all of the ascendants should be, but racial memory of the important things is often short lived. Thus we must take …

  • Darmon

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *A Darmon’s take on their race:* “We don’t like to talk about ourselves much. We interact mainly to keep informed on the state of this world. At the birth of our race we were …

  • Levasi

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *A Levasi’s take on their race:* “What separates us from the beasts I ask you? Culture, or more precisely art. And so we celebrate art in any and all forms. One can do anything as …

  • Maerik

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *A Maerik’s take on their race:* *(From the High Matron’s messenger)* We are the grandest there are. You should feel graced to even get to hear from us. But it would not do right …

  • Nasiel

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *A Nasiel’s take on their race:* "You want to know about me? I’m so flattered. Oh where should I start. There are just so many interesting things. The differences of life up …

  • Phon

    A [[Earthdawn Races|race]] in the world of [[Anscezion]]. *An Phon’s take on their race:* “ We prepare for things. That’s what we are doing. There is a dark day coming. Of this I am sure. So we breed and recruit and grow our territory. We know …

  • Salai

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *An Salai’s take on their race:* “ Huh? You want to know about us? We are the daughters of life. Yes I know daughter usually implies female, but that is what we are. Now do you …

  • Saliel

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *An Saliel's take on their race:* “Why should one talk, when there is so much to listen to? Why should one fly or run and pass everything by? Is what’s farther ahead better than …

  • Sqwaks

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]].

  • Traza

    A [[Earthdawn Races|race]] in the world of [[Anscezion]]. *An Traza’s take on their race:* “You know that you are lucky I am giving you this time. You should have gone through the proper channels to get a meeting with one of the council members. …

  • Yashura

    A [[Earthdawn Races|race]] in the Earthdawn world of [[Anscezion]]. *An Yashura’s take on their race:* “We are the children of the mind and the pattern. We dabble in these areas. It is from our dabbling that much of the current world is accessible …

  • Anscezion

    Anscezion is the common name for the world in the Earthdawn campaign. It is made up of seven [[Earthdawn World|continents]] populated by thirteen main [[Earthdawn Races|races]]. There are many [[Earthdawn Guilds|guilds]] on Anscezion.

  • Earthdawn Guilds

    There are many guilds on [[Anscezion]]. It is not uncommon for individuals to join guilds, and a majority of individuals are part of one or more guilds. Guilds generally fall into one of 4 categories: martial, artisan, secretive, and communal. h3. The …

  • The Crimson Court

    This is arguably the most powerful [[Earthdawn Guilds|guild]] on [[Anscezion]]. Its members are secretive, but its existence is very much public knowledge. They even have "Request" Centers in most major cities, with their headquarters in Crossroads. The …

  • The Wanderers

    This group there is much less known about than [[The Crimson Court]]. These individuals seem to always be seeking something, but most individuals are seeking something different. They are usually non-confrontational, but have posed challenging for those …

  • Thieves' Guild

    The Thieves' Guild is somewhat similar to [[The Crimson Court]], in that it is widely known of. The guild is run by one of the greatest thieves ever to live, [[Ozari the Sly]], and he has been doing so well past his normal lifespan would allow. The [[ …

  • The Brotherhood

    The Brotherhood is sometimes considered a sevcretive order as they are believed to have vast amounts of history and knowledge that his been lost. They have not really given any evidence of this, and are generally open to answer questions, but sometimes …

  • The Duelists League

    One could argue that this [[Earthdawn Guilds|guild]] may be the hardest of all the martial guilds to join. First you must have an audience with a high enough ranking member of the Duelists League. Usually they are only available at tournaments. During the …

  • Danse Macabre

    A [[Earthdawn Guilds|guild]] of elitist members, while it is not hard to join, those who join unprepared often die in training. This guild is the major guild that offers the most offensive of all the trainings. Everything about their style of fighting is …

  • The Adventurer's Guild

    Probably the easiest to join of all the [[Earthdawn Guilds|martial guilds]] the Adventurer's Guild is designed to provide a community of individuals with the prospect of travelling around to accomplish various goals. They have guild halls in more towns …

  • The Seekers

    Best described as bounty hunters these individuals tend to be great trackers and best at dealing with hard to find, or fleeing targets. There training is not well focused on being engaged in straight up combat of any sort, but they are well trained to …

  • Wind Walkers

    The Windewalkers are the best known of the marksmen [[Earthdawn Guilds|guilds]]. Many people believe that they have an unfounded and odd view of their craft. The believe in extreme simplicity in all things. Everything should have one purpose, one goal, …

  • Honorguard

    The honorguard specializes in protection and most do work patroling roads or guarding caravans. They are not difficult to join, mainly needing to prove a desire to protect. They work very well when having a base to work around, whether it a cart or person …

  • The Bleeding Flowers

    This is one of the hardest martial guilds to join and also one of the youngest. To join you must first request a trial, at which point someone will be assigned to watch your activities for a while. If they feel your attitudes, methods, and desires lie …

  • Axe and Hammer

    This was the original guild, and it is because of the success the [[Traza]] had with their guild that guild life is so prevelant today. Although it doesn't exist under its original name and full original capacity, few have doubts that [[Cornerstone]] is …

  • Cornerstone

    Although they have never earned the prestigue or greatness of their ancestor guild, Cornerstone is still considered by many to be the best model for an effective guild. Upon acceptance to the guild there is a long apprenticeship one must go through in …

  • Chiseled to Perfection

    The orther guild resulting from split of [[Axe and Hammer|Axe & Hammer]] is believed to only hold influence because of its ties to its ancestor guild. The guild deals with all forms of sculpting as an art form. While originally this was mostly wood …

  • Belladonna

    Some would debate whether Belladonna is actually an artisan guild, but they insist that they are. Belladonna consists of [[Anscezion|Anscezions]] premier courtesans. These women are trained in forms of etiquette of even the most remote kingdoms in the …

  • The Everlasting Lilt

    The guild of voice and instrumentation, this guild has the great storytellers, singers, and instrumentalists. Most of the great bards are part of this guild or hace some sort of affiliation to the guild. This guild actually started as a guild of just …

  • The Eternal Stroke

    The Eternal Stroke, and its sister guild [[The Everlasting Lilt]], were created by twin sisters about 450 years ago. Since then both have done well and continue to find more members to join, although Eternal Stroke has never had quite the success of its …

  • POI

    The Port Oswald Initiative is the most powerful guild that is connected to only one town. [[Port Oswald]] has become quite famous for its amazing architecture, to the point where some think it may rival that of the Three Great Cities. This is largely …

  • Traces of Truth

    Traces of truth is a guild of playwrites and actors. It was originally found with a highly political agenda, trying to use satire and other forms to point out policies and activities the guild was displeased with in areas. Recently this has diminished but …

  • Ar'akora

    *An Ar'akora's take on their [[Earthdawn Races|race]]:* “Please just go away. I am not one of the lucky ones with the silent nights. We prefer to be away from all you other ones. because we feel the past. It comes to us in out sleep. We see the …

  • Earthdawn History

    (For now just a recent history) The world has changed a lot in the last 50 years. Those old enough to remember would look at now as a time of chaos, which would not be a comforting thought as another imbalance seems to be emerging. …